Dice Throne — How a Bad Game Becomes a Good Game

Some time back, I bought the game Dice Throne (Website here) at my local game store (Why Visiting Your Local Game Store is Good — Dice Throne and King of New York/King of Tokyo: King Kong). Basically it’s battle Yahtzee. Each player is a character with special powers. You are dueling other players trying to drive their health down from 50 to 0. Each player has a character specific set of unique dice, which you can roll and then re-roll twice more. You have to manage combat points (in essence, how many cards you can play), improve your player board, manage your cards, and optimize your dice rolls.

— two of the original (and more accessible) characters

Sounds fun, right? However, after playing Dice Throne with the gang, we hated it.

What was wrong with Dice Throne. In no particular order, these were its faults:

  1. The 6 characters provided with the game vary in complexity too much. The Barbarian is easy to play, but some of the others are unsuitable for a first or even a second game.
  2. The starting health was too high and made the game drag on too long.
  3. Too much downtime for inactive players in a 4-player game.
  4. The multiplayer targeting rules were awful. Targets of attacks were determined randomly. Thus, there was no way to beat on strong opponents or eliminate weaker ones. This problem compounded problem #2.
  • — the original version 1.0 rule book. It was written poorly and some rules were awful (such as the random targeting of opponents)
  • How Dice Throne Listened and Got It Right

  • In the intervening time between my gang playing Dice Throne and today, the community of players spoke loudly. They gave a great deal of feedback to Roxley Game Laboratory. In particular, fans demanded the targeting rules be abandoned and the rules re-written.
  • And guess what? Roxley Game Labs listened! They changed the rules!
  • — the new rules!
  • Now players can target whomever they want, health is still suppose to start at 50 but players are encouraged to use whatever starting value they want, new expansion characters are accessible even to beginners, and the rulebook has been rewritten to improve clarity and organization. The rules are more intuitive. The targeting rules now are similar to most multi-player dueling style games. The lag between turns is still there, but with less health and strategic targeting, the downtime is less.
  • Recently, we got in another 4-player game using the new rules…and we loved Dice Throne! I even played a couple games with my two young boys, who loved it too (they of course ganged up on me and eliminated me first, ugh).
  • — two of the expansion characters
  • The Verdict

  • Dice Throne has an elegant and simple idea at its core: Yahtzee meets CCG style dueling. Yet, the original execution of the idea was flawed. The designers listened to feedback and now they have a hit on their hands. The game is simple enough for young kids to play it, but also complex enough for more serious gamers. It also has a fun, random Yahtzee element that lightens it up a bit. I give a big thumbs-up to version 2.0!
  • The Ancient World – My First Game

    In a past Gen Con, I picked up Near and Far by Red Raven Games. I previously posted commentary on how much I liked that game (you can find my post here: What Did We Play? Near and Far). So I was very excited to sponsor on Kickstarter the campaign for the second edition of The Ancient World. Readers may also be aware that this game is super hot right now on gaming community websites. Thus, I was jacked to play it.

    Like any other Ryan Laukat designed game, the art is stunning and the gameplay simple and intuitive. It’s a worker placement game with some card drafting and set collection elements. If you want a complete description of the rules or some reviews you can obviously head over to The Ancient World on BoardGameGeek.com. In short, the basic way to win is to collect sets of identical tribal banners (e.g. yellow, green, red, etc) up to sets of 6 each. These banners can be gained by building structures, but the quickest way in which they can be obtained in multiples is by defeating Titans (see below).

    Without going into a long-winded review, what I want to do here is give you some idea of what it is like to play the game.

    Fighting Titans

    A unique element of The Ancient World is the setting. Each player plays a civilization confronted with a world full of Titans.

    — the starting Titans. Each player is threatened by one of them

    Each player’s civilization is constantly threatened by a titan. If the titan is not defeated by the player (or by another player), it must be placated with Ambrosia or it will wreak havoc on the player’s buildings (i.e. your civilization’s structures and resources).

    — a typical player’s board, in other words his/her civilization

    — and now that civilization is threatened by a titan!

    Gameplay

    As a traditional worker placement game, each turn a player uses a set of workers to gather coins, build structures, recruit or improve armies, add sectors to the civilization, or increase their number of workers. This all sounds pretty usual.

    BUT…that’s not the fun part! Remember that the Titans loom over each player’s civilization, ready to run amok at the end of each turn. Instead of placing a worker, each player may decide to attack a Titan, any Titan, one on their board, another player’s board, or even one of the non-assigned Titans.

    — a view from my side of the table. My civilization is at the bottom, menaced by a dirty, nasty Sand Screamer. The Sand Screamer is a low-level Titan that will give me one yellow banner if I defeat it. It also will provide one arrow in perpetuity (this special reward is under the Titan’s name on the card above). You can also see on my board my coins, some unassigned workers, and two Ambrosia.

    Defeating Titans is costly. You have to pay your armies and deal with the damage the Titan does from fighting it. Typically it wrecks your buildings, which you must then repair on subsequent turns. But the rewards include stopping the Titan from menacing you, collecting banners, and getting a special ability from each defeated Titan.

    Various Strategies

    In our four-player game, each person pursued a slightly different strategy to gain banners. Notably, Lee and Bob went with civilization building strategies. Both used their workers to explore and build structures and districts. Lee increased sectors quickly, allowing him to build a lot of structures, thus collecting sets of banners. Lee often placated his Titan with Ambrosia while Bob let his Titan smack his buildings.

    I tried a Titan defeating strategy, focusing solely on army building. I built armies quickly, used the legacy function to strengthen them, and attacked any available Titan that had the banner colors I was seeking. Stew tried a hybrid strategy of defeating Titans and some limited civilization building. Stew also concentrated on collecting coins and Ambrosia, giving him some flexibility in taking actions.

    How did these multiple strategies play out? Here is the final victory point tally:

    — the scoresheet. Six banners are worth 22 points, the max for each color. Stew and I tied at 66 points, but the tiebreak is coins, and Stew had 21 to my 17.

    From the top of the scorecard, players lose points for starving workers and wrecked buildings. You can see that Bob and Lee had some issues here. The next four rows are the tribal banners which reward points for sets of similar colors: 2-4-7-11-16-22 for sets from 1 to 6. The last row is for victory points on other cards, such as buildings.

    It should be obvious that prioritizing about 2 sets of banners is the way to victory. The two players who went after Titans had an easier time completing (or almost completing) two sets. Fighting Titans seemed the most efficient way to get desired banners because defeated Titans offer up 1, 2, or 3 banners (based on the level and difficulty of the Titan). With 7 possible Titans to target each turn (1 on each of 4 player boards plus 3 unassigned Titans, 1 of each level), there are plenty of options to find desired banners.

    The Verdict

    The game was fun, quick, and evocative of the theme. The unique part of The Ancient World are the Titans. Fighting the Titans is both a nice game mechanic to punish players who don’t defend their civilization but also fits with the theme of the game (i.e. an Ancient World in which gigantic Titans threaten emerging human civilizations). As such, The Ancient World rises above most other worker placement and set collection games by integrating tried and true game mechanics with thematic gameplay.

    Folded Space Part V: Scythe The Rise of Fenris

    Today I put together my fifth set from Folded Space, FS-SCY+, which purports to organize my box of Scythe: Rise of Fenris and also Scythe: The Wind Gambit. I was a bit skeptical but let’s see how it turned out.

    First, I found two surprises inside the box: a Folded Space six-sided die, and two sheets of stickers, one for the Folded Space Part IV: Scythe that I just completed and one for this new Fenris organizer.

    — the Folded Space d6

    — the two sheets of stickers

    The stickers appear to fit into the boxes something like this:

    — a sticker inside one of the typical rectangular boxes

    I got to work gluing the organizers together. Most were pretty standard, but there were two very unique pieces. Overall, it took a bit less than 90 minutes to glue the set together.

    — some completed boxes. Check out those two weird ones at the top

    Now, let’s be clear, my game box of Rise of Fenris wasn’t exactly in bad shape.

    — my Rise of Fenris game box with the lid off. Clearly not a horror show.

    — the bottom of my Rise of Fenris box. Note that because we have only completed Episodes 1 thru 4, there are still unrevealed boxes (Box D being the largest unrevealed box)

    So, I started unpacking my box of Fenris and my Wind Gambit box. This was complicated by the fact that my gaming group has not yet opened all the “hidden” material. So, I could only file game components that were revealed already.

    — filling the bins with game components

    — and now we see what the strange bins were for–> the airships! How cool!

    Once I filled all the bins, I started putting them into the game box. Note that the Wind Gambit box is completely discarded (just like the Invaders from Afar box in the last Scythe Folded Space project).

    — the bottom layer in the box

    — the box with the top layer set in.

    Of course, I couldn’t put any unrevealed components into bins, so I have some leftover cardboard boxes that do not fit into the game box.

    — my leftover unrevealed content. I will just set these aside for when we have to open them.

    The Verdict

    I really liked how the airships fit into this build. The bins that hold them are very sturdy and should hold up over time. The only drawback is that once again, the box lid doesn’t fully close.

    — the box lid doesn’t completely close

    It’s a small annoyance, and maybe once I punch out all the pieces on the cardboard sheets this might go away (although I doubt it). I am not sure why both the Scythe builds have this same problem, but it is a bit of a bummer.

    Folded Space Part IV: Scythe

    Yesterday I turned my attention to completing my Folded Space game box organizer for Scythe (FS-SCY available here) which I bought for about $30. My recent Folded Space projects [ Near and Far, 7 Wonders, and Eclipse] went well, so I hoped this project would too.

    Now…if you have ever played Scythe, you know that the game contains a bunch of cards, resource tokens, coins, boards, player pieces, mechs, etc. Do knowledgeable fans want to guess what my Scythe box looks like on the inside?

    — My box of Scythe when I take off the lid. Not so bad…

    — but this is what it looks like after I remove all the faction/player boards! What a horror show!

    I spent about two hours yesterday putting together my Folded Space game box insert. Here is what some of the components look like:

    — putting together the organizers

    Everything came together pretty well (except for when my kitten George jumped up on the table, I had to re-glue one piece). Then I started the task of dumping pieces out of plastic bags and putting them in the freshly made bins.

    — filling in bins

    It took more time to find all the pieces and get them out of the bags then it did putting them in the new bins.

    — the bottom row. The faction boards are on the far right

    — the top row. The player boards are below the dials. The combat dials kind of don’t fit right and sit above the rest of the organizer.

    The Verdict

    My box of Scythe is much better organized than before, but…

    …the lid doesn’t close. The combat dials sit up too high in the box. Also, once I put the boards into the box, there is no way to completely put on the box lid. The lid sits up by a bit.

    — the dials and the boards force the lid up so that it doesn’t completely sit on the box bottom.

    So, this installation was not completely successful. It seems to me that the design fails to account for the 6th and 7th combat dials in the Scythe: Invaders from Afar expansion and/or the design fails to account for the depth of the two game boards. Either way, the organizer is much better than using plastic bags, but it falls a bit short for 27€/$30.

    Folded Space Part III: Eclipse

    Okay, I am back again with another Folded Space project. As you might have seen, I have already completed a Folded Space game box insert for Near and Far and 7 Wonders. Now I turn my attention to a game with plenty of cardboard pieces: Eclipse!

    — Oh No! Another horror show inside a game box!

    Clearly my game box of Eclipse needed some help! Not only are there bags and bags of pieces, but set up and tear down time was ridiculous.

    So…I started gluing together my Folded Space game box insert. For this project, I have to make a set of 4 sheets twice. Each set took about 90 minutes. I glued one set yesterday and one set today. Here is what they look like:

    — the two identical sets

    The two sets sit side-by-side in the box. Once the glue dried, I started putting pieces into boxes.

    — transferring pieces from bags to the new organizers. Looks much better, doesn’t it? You bet it does!

    After about 15 minutes of work the job was done!

    — the bottom layer of trays

    — the top layer of trays set on top of the bottom layer. Check out the sweet little tile holders (center bottom). The pieces stand up in the trays so you can read their names and pull them out easily.

    Once I finished, I realized how many plastic bags I had previously been using!

    — the previously used plastic bags. I won’t need them anymore!

    The Verdict

    Another brilliant reorganization of a messy box. Eclipse is a great game, but it has a lot of pieces that need to be sorted. With my new Folded Space organizers, set up and tear down time should be greatly reduced.

    The only negative is that the large hexes can be heavy when stacked together. This puts a bit of a strain on the storage trays that they are in, which can pop off a side or two if you are not careful lifting the bin. I had to re-glue the bigger trays to make them sturdier.