Gen Con 2017 — Photos Part II

And now without further ado, I bring you more Gen Con photos!

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It wouldn’t be Gen Con without an Imperial Stormtrooper!

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This couple clearly put a good deal of time into their costumes!

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Director Krennic.  This costume was a bit popular, I caught a glimpse of a couple other people dressed as Krennic too.

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Piper from Fallout 4.  You don’t just tell the news…you are the news!

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Now this costume must have taken some time to put together!  Very nice!

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She looks like a Magic: The Gathering card! I can’t place the costume, but it surely displays a lot of hard work to put all of that together.

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Love it! 

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In my opinion, the only really good use for CCG cards!  Some of these structures were quite impressive.  And of course, anybody could join in and add to it.

And finally….

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… your faithful narrator sitting on the throne at the Kingdomino booth.  Heavy is the crown!


Gen Con 2017 — Photos Part I

Okay, I did my usual trek to Gen Con in Indy this year.  I bought a bunch of games, and I will post about some of them a bit later.  Today I bring you ….. drum roll please …..


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Boba Fett — always a classic

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An Ood from Doctor Who

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I am not 100% sure, exactly what costume this is. Maybe one of my faithful readers will let me know.  He did strike a cool pose!

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A Roman soldier

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Again, I can’t quite place it.  Help my readers, help!

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Pretty sure he was selling the items at the booth to the right of the picture.

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Jedi.  There are a lot of Jedi Knight masks out there, not sure exactly which one this is. 

Tomorrow I will post more.  See what all of you missed going to #GenCant rather than actually getting your pass early and showing up at Gen Con?


Inverse Rule of Gaming: Part II – The Methodology

Welcome back!  Today in Part II of my examination of the Inverse Rule of Gaming, I outline my research methods.  Wait…you don’t remember what the inverse rule of gaming is?  Well, I am here to help!

Inverse Rule of Gaming: The more female flesh and/or salacious images used to market a board game/table-top game/RPG/war game/etc., the more likely the game is poor.

If you need more information, check out Inverse Rule of Gaming: Part I — The Theory.

Research Methods

The first thing is to operationalize my variables.

Independent variable: Salaciousness — the degree that sex as represented by female flesh, sexual poses, sexual innuendo, etc, is depicted in the cover art of the product.  This is an objective measure and your faithful narrator, me that is, is going to code box covers.

Here is the ordinal scale that I am going to use:

0 – No female representation at all

1- Female(s) depicted, but in normal/appropriate clothing

2 – Female(s) depicted with exposed flesh/nudity

3 – Female(s) depicted with/without nudity and in an alluring/suggestive pose

4 – Female(s) depicted in a pose that connotes a sexual posture or a great deal of flesh exposed

5 – Female(s) depicted in a pose that connotes pornography or sexual acts

Clockwise from top left: Indy Car Unplugged=0, One Deck Dungeon=1 (females, but all clothed appropriate for combat), Warlord: Sage of the Storm=2 (notice the breasts sticking out and unneeded skin showing), Android: Infiltration=3 (basically a nude robot), Tales of the Arabian Nights=4 (a lot of flesh and a sexual posture), Oral Sex! The Game=5 (duh!).

Sampling Method

I will employ simple random sampling for my poll.  How do I do this?  Here is the method:

1- go to

2 – Hover the cursor over “Browse”

3 – Click on “Random game”

4 – Obtain the “average rating” and determine the “salaciousness” of the art.

I intend to sample 100 games for my “early results” just to see if any association is present.  I hope to sample 1000 games for my complete results.

Data Analysis Method

Given that the independent variable is ordinal and the dependent variable is interval and likely normally distributed (or a simple transformation can make it approximate a normal distribution), a One-Way Analysis of Variance (ANOVA) would be the best associative method to use.  For those unfamiliar with the method, check out the Wikipedia entry  here.

Okay, that’s it for now until Part III – Early Results.

Make Mine Marvel!


4 Reasons You Should Try Dynamite Nurse

I really like deck-building games.  If you check out my Top 10 Games you will see Eminent Domain listed there.  You can also check out my review of    Tanto Cuore — A Better Game Than Expected.  And in the near future, I will post a review of El Alamein, a sequel to the card building game Barbarossa.

Anyway, this brings me to the new game by Japanime Games/Arclight Games: Dynamite Nurse!  And why I think there are 4 reasons you should give it a try!

1 – Japanime Games/Arclight Games have a great track record!

These companies have been pushing out deck-building games for years now.  They not only know how to make a solid game, but the quality of the overall product is excellent.  Cards have great art, box is solid (it’s a standard card box), rules have been play tested well, cards are balanced in terms of power, and the games generally are fun.

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The Dynamite Nurse box

2 – You really, really, really get to mess with each other in this game

Do you like games that resemble multiplayer solitaire, where each player takes a turn but you never really have to fight/mess with any other player, you know games like Race for the Galaxy?  Do you like Euro-style resource management games with rules that discourage direct conflict and give special advantages to players lagging behind?  Do you like cooperative games where everyone works together to accomplish some namby pamby  “save the world” let’s all feel good sort of goal?

Well too bad for you, Dynamite Nurse is the opposite of that!  In Dynamite Nurse each player operates a hospital and your goal is to heal patients.  But much like the real health care industry, if you see some patients that are in really bad shape or critical condition, you can assign them to your opponents’ hospitals.  You get victory points for each patient that you successfully heal and lose points if they die (you get  a Kill Mark).  So heal the patients that you can, and send the ones that might die to your opponents!  And there are plenty of cards that let you inflict pain on other players’ patients.  So if you just plain can’t heal your own patients, make life miserable for everybody else’s patients!

Disclaimer: no actual real-life patients were harmed in the making of this blog. Honest.  Only cardboard facsimiles of anime patients were harmed.

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Clockwise from top left: a Kill Mark card (you get 1 each time one of your patients dies), the backside of the Kill Mark card (listing VP penalties), Reference Letter (i.e. move those sick patients to your opponents’ hospitals), and Passing the Buck (give someone else your sick patient and take their less sick patient).

3 – There are plenty of paths to victory, because there are a lot of different strategies available from the “town” of cards

Like most of Japanime/Arclight Games deck building games, the “town” of available cards to draft is quite extensive.  Thus, there are many ways to victory.  You can concentrate on drafting cards that give you coins (used to buy more powerful cards), you can go for low-cost combo cards (like White Magic), you can concentrate on events, or you can go for cards to mess with your opponents.  There are many choices.  There is even a rule that if you don’t want to buy the top card on the event pile, you can blindly buy the next card underneath it (if you have enough gold to do so).  Also, when you cure a patient you get to draft the top card on the “Nurses” pile.  Sometimes these cards have negative VP, so there is even a sense of strategic timing involved.

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The “town” of cards to draft.  The yellow circles are costs in gold (top right corner) and benefit (bottom left corner), the red health symbols are used to heal patients.

3 – There are three timing mechanisms that add to the strategy

First, there are only 15 Kill Marks.  When the last Kill Mark is drawn the game ends immediately.  So if you better watch that pile (the Kill Marks are stacked from #15 to #1 to let players know how many are left) and plan your strategy to maximize your VP just as the pile runs out.

Second, on each player’s turn another patient is added to the line of patients being transported in ambulances to player hospitals.  On your turn, you can assign the new patient to whichever player you want (e.g. assign patients in bad shape to your opponents and assign ones with minor injuries to yourself).  However, there can only be a number of patients in ambulances equal to the number of players.  Once the ambulances fill up, patients get sicker (i.e. flip over to critical condition) as they wait to be admitted.  And patients already in critical condition will die if they wait around too long.

Third, your hospital has only two beds, and if you have more patients admitted than that, your patients get sicker.  So the proper assigning of patients to players, admitting your patients to your hospital before they die in an ambulance, healing them to open up beds, and watching that Kill Mark pile are all part of a successful strategy.

In the game we played last night, Stew and Lee were both in the lead (Bob and I were behind by a good margin), but Lee had managed to get all 3 patients in the ambulances assigned to Stew when Lee used a card to move all of them to Stew’s hospital, where he didn’t have beds for them all, they subsequently died, Stew grabbed the last 3 Kill Marks, and the game ended with Lee winning.

4 – You can be the Dynamite Nurse!

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The Dynamite Nurse card!

Whoever has the most Kill Marks has to grab the Dynamite Nurse card.  At the end of the game, it counts as two more Kill Marks, which is going to inflict more negative victory points on whoever has the card (see the photo of the Kill Mark card front and back above).  But, when you have the Dynamite Nurse card, you get an advantage: a good number of event cards and cards that mess with your opponents get put back into the town after you use them — but not if you are the Dynamite Nurse!  Instead, you can put them in your discard pile where they eventually get shuffled into your deck, get back into your hand, and you play them again!  Check out the “Reference Letter” card in the photo above.  If you are the Dynamite Nurse, that card is much like the musical Cats…you can see it over and over and over and over!

So if you like deck building games, or like anime products, or just plain like a good card game, pick up Dynamite Nurse and kill some patients…er, I mean heal your patients.  Did I mention that my wife is a registered nurse?  I didn’t?  Oh well, anyway she says that Dynamite Nurse in no way resembles actually nursing care.  I just thought that I would let you know.