Okay, I really like board games that 1) have a lot of expansions and 2) have solid play testing. Power Grid is such a game. It is a classic (is is fair to call a game from the early 2000s a classic?) game that holds up well to this day. It also has multiple expansion boards that represent different parts of the globe. Expansion board rules seem well play tested for clarity, balance, and excitement.
I own all of the expansion maps, and today I am going to tell you why the Australia map is my favorite…and why it should be yours too.
— the Australia Power Grid board. In this particular game of 4 players, we omitted the yellow, central region.
The Ability to Place a House Anywhere
In classic Power Grid, to expand your network you have to place new houses close to your already placed houses due to the connect costs. Because there is no single, connected network of cities on the Australia map, you can put a house anywhere by paying a 20-Point connection cost. This mechanism allows players to strategically jump across the board on Step 2, Step 3, or any other time in order to cut off opponent networks.
The Uranium Mines
In Australia there are no nuclear power plants. Those plants are instead uranium mines. Players don’t buy resources for the mines and the mines do not power cities.
— those are not nuclear power plants, they are uranium mines!
Instead, during the bureaucracy phase the mines make money by selling on the international uranium market. The mines do not count toward a player’s power plant limit, and a player can possess any number of mines. This is a great addition to the game as it allows for a separate way to generate money (Elektros).
— the international uranium market. Players receive Elektros equal to the first uncovered space multiplied by the production of their uranium mines. In the last two photos, this player would get 20 Elektros (market price of 4 times the 5 production of the two mines).
The Carbon Tax
When Step 3 begins, Australia imposes a Carbon Tax. All prices in the energy market go up by 2 Elektros. This makes energy costs quite expensive!
— the 9 and 10 cost spaces for when the Carbon Tax goes into effect.
The Carbon Tax slows down the final progression to the game end. By making energy costs higher, it makes it more expensive to operate non-ecological power plants. It also makes those uranium mines more valuable, as they are a cheap renewable source of Elektros if a player can’t add new cities on a given turn.
The Auctions are Different
With the uranium mines being very good to get early, and the Carbon Tax looming at Step 3, bidding for ecological power plants and mines is intense! At the same time, a shrewd player can grab an efficient coal, oil, or garbage plant if other players have run out of Elektros bidding on the mines and wind turbines.
The Overall Game Play
The overall impact of the rules is to create a truly new Power Grid experience. While the victory conditions remain the same (ie power the most cities) the route to winning seems to have multiple paths. Players can opt for a traditional coal/oil/garbage efficiency route, but they better be ready for that rough Carbon Tax. Players can also try to monopolize the uranium mines. This slows down placing houses because buying a mine means that you didn’t buy a power plant with that money, but it leads to plenty of cheap Elektros that can later in the game be plowed back into power plants. Also, with the game going longer for a few turns (mainly because of the Carbon Tax), those ecological plants pay off more than in a regular game of Power Grid. In our last game by the end, two players had almost 100% resource-free power production. When do you see that in a game of Power Grid?
–Games on the Australian map can be surprisingly close. Here is the end of our recent game. My brother and I both finished with 17 cities powered. But I had only 1 Elektro in my possession and he had 6. He won, I lost. It could hardly have been any closer. Note: I was black and he was red. Can you see how he jumped from Western Australia over to the east coast? Also note the high price for resources because of the Carbon Tax. Gotta love the Australian rules!
If you have played Power Grid, or even if you haven’t, I highly recommend that you get yourself a copy of The Australian map (the Indian sub-continent) is on the back. Trust me, you will be glad that you did.