What Did We Play? King of New York with Power Up! And Monster Packs

Recently we got in a 4-player game of King of New York. We used the evolution Power Up! Cards plus all three of the Monster Packs! Let’s get ready to rumble!!!!

Game Summary

Bob was Anubis and the first player, so he had to claim Manhattan. Stew was Cthulhu and he quickly set the tone for the first few turns: he rolled a bunch of slaps and punished Anubis. The dreaded Pyramid Die was stealing health from whomever had the Scarab…which unfortunately was me. I was Captain Fish (boo! The only guy without a new Monster) and I broke buildings on my turn. Oh, and I couldn’t get rid of the scarab so my health was draining. Lee was King Kong and continued the slap-fest! He knocked Anubis out of Manhattan and moved in himself.

— The remains of a defeated King Kong as he got knocked out climbing skyscrapers in Manhattan.

On the second turn Anubis and Cthulhu rolled mainly energy, traded the Superstar card, and slapped the big ape a bit. On my turn I rolled 3 slaps. With my evolution power this would mean not only Kong taking 3 damage, but Anubis and Cthulhu taking 1 each. Bob used his Anubis evolutionary power to deflect it back on me! I was down to 2 health! Fortunately Lee didn’t roll more than 1 slap, so I held on. After the 2nd turn everybody was badly injured–we just weren’t rolling any hearts.

But King Kong’s time in Manhattan would be short. On turn 3, Bob hit him and then Stew slapped him hard but Lee stayed in Manhattan with three health remaining. Then Kong’s luck run out as I managed to roll 4 slaps and Kong was defeated before Lee got his third turn.

With only 3 of us left, and me in Manhattan with almost no health, it looked like the game was going to end quick. But then the Curse cards became favorable to the Scarab holder and we rolled bundles of hearts for health.

— the three remaining players and a game that started to equalize.

As Captain Fish, I grabbed Stink Attack and scattered units into boroughs to attack Anubis and Cthulhu. Stew used Cthulhu to give Bob and I madness tokens which stopped us from re-rolling some dice. Bob used Anubis’ powers to constantly steal energy from Stew and I so he could buy cards.

The game went back and forth for about 30 minutes. Bob and I each dropped Stew’s Cthulhu to zero health on separate turns, only to see Cthulhu not die (I hate that “Even Death May Die evolution card). So…slowly but surely Cthulhu wore us down while he gained fame. Stew ended up holding on and won with Fame.

— all of Cthulhu’s permanent Evolution cards that led to Stew’s victory

In the end, it was a crazy game that started out fast and furious with King Kong getting shellacked early, then settled into a game of attrition.

The Verdict

The Evolution cards are a must for King of New York. Each monster is distinct, which is an improvement over the base game. The new monsters are totally cool and the Anubis Curse Die adds a nice mechanic to the game. A really fun game got even better!

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Star Wars Rebellion — Labor Day Fun and Freedom in the Galaxy

This Labor Day my brother and I finally got around to playing a game of Star Wars Rebellion. We had been interested in playing a game for a while. And we had two reasons why this game looked attractive.

Freedom in the Galaxy

First, the game is a new version of the old SPI game Freedom in the Galaxy. If you aren’t familiar with that game, it was released in 1979 and features a band of rebels taking on an evil galactic empire. The empire also has a “Planetary Stabilizer” by which it could destroy planets. The rebels had a secret base and tried to use subversive missions to unseat the dastardly empire. Sound familiar?

Freedom in the Galaxy was a thinly veiled Star Wars…but it couldn’t use that name or any other direct reference to George Lucas’ movie. But we all knew what we were playing, and Freedom in the Galaxy was a good game. It captured the fun of the Star Wars movie in a great board game.

— Freedom in the Galaxy. My copy is unpunched. My brother has the more well worn version that we used in our childhood

Fantasy Flight Reimagining and Star Wars

Second, Fantasy Flight was going to redo Freedom in the Galaxy. FFG had already reimagined the great Avalon Hill Game Dune. They updated the rules, board, and components and put out the new game as Rex. FFG couldn’t call it Dune because they had the rights to the game and rules, but not to Frank Herbert’s product. Thus, FFG set Rex in its Twilight Imperium universe. The game is good, but somehow not being set in the Dune universe took something intangible away from the game.

When I heard that Fantasy Flight Games had bought the rights to both the Star Wars license and the Freedom in the Galaxy game, I knew they would get it right this time.

Star Wars Rebellion

And this game is fun! FFG streamlined the rules, primarily by ditching the world environments and different ground units, upgraded the components, and added all the desired Star Wars elements. Now you have an actual Death Star miniature, along with all the other Star Wars personalities and units. The core of Freedom in the Galaxy is still there, hidden rebel base, missions, quick combat, so this is basically the same game…but updated from a 1979 game and made into a 2010s game with all the cards, minis, and chips that you expect from a FFG game.

— Star Wars Rebellion, the reimagining by Fantasy Flight Games

So things have come full circle: a game that was Star Wars that couldn’t call itself Star Wars is now called Star Wars Rebellion. The good game that Freedom in the Galaxy was is still there…but now you don’t have to imagine that Zina Adora is Princess Leia.

Now I can’t wait to integrate the Star Wars Rise of the Empire expansion. It has all the Rogue One content. I loved that movie!