Some time back, I bought the game Dice Throne (Website here) at my local game store (Why Visiting Your Local Game Store is Good — Dice Throne and King of New York/King of Tokyo: King Kong). Basically it’s battle Yahtzee. Each player is a character with special powers. You are dueling other players trying to drive their health down from 50 to 0. Each player has a character specific set of unique dice, which you can roll and then re-roll twice more. You have to manage combat points (in essence, how many cards you can play), improve your player board, manage your cards, and optimize your dice rolls.
— two of the original (and more accessible) characters
Sounds fun, right? However, after playing Dice Throne with the gang, we hated it.
What was wrong with Dice Throne. In no particular order, these were its faults:
— the original version 1.0 rule book. It was written poorly and some rules were awful (such as the random targeting of opponents)
- The 6 characters provided with the game vary in complexity too much. The Barbarian is easy to play, but some of the others are unsuitable for a first or even a second game.
- The starting health was too high and made the game drag on too long.
- Too much downtime for inactive players in a 4-player game.
- The multiplayer targeting rules were awful. Targets of attacks were determined randomly. Thus, there was no way to beat on strong opponents or eliminate weaker ones. This problem compounded problem #2.
How Dice Throne Listened and Got It Right
In the intervening time between my gang playing Dice Throne and today, the community of players spoke loudly. They gave a great deal of feedback to Roxley Game Laboratory. In particular, fans demanded the targeting rules be abandoned and the rules re-written.
And guess what? Roxley Game Labs listened! They changed the rules!
— the new rules!
Now players can target whomever they want, health is still suppose to start at 50 but players are encouraged to use whatever starting value they want, new expansion characters are accessible even to beginners, and the rulebook has been rewritten to improve clarity and organization. The rules are more intuitive. The targeting rules now are similar to most multi-player dueling style games. The lag between turns is still there, but with less health and strategic targeting, the downtime is less.
Recently, we got in another 4-player game using the new rules…and we loved Dice Throne! I even played a couple games with my two young boys, who loved it too (they of course ganged up on me and eliminated me first, ugh).
— two of the expansion characters
Dice Throne has an elegant and simple idea at its core: Yahtzee meets CCG style dueling. Yet, the original execution of the idea was flawed. The designers listened to feedback and now they have a hit on their hands. The game is simple enough for young kids to play it, but also complex enough for more serious gamers. It also has a fun, random Yahtzee element that lightens it up a bit. I give a big thumbs-up to version 2.0!