Stew’s Top 10 Games

Stew’s Top 10 Games (in order from 10th to 1st):

 

#10  Tanto Cuore

2009, Japanime Game/Arclight Games, Competitive, Card game, Anime

Tanto Cuore box

Why I like it:  Great deck building game with interesting resource acquiring decisions.  Don’t let the anime maids fool you, super strategy game.

BGG: Tanto Cuore

#9 Pandemic Legacy, Season 1

2015, Z-Man Games, Co-operative, Board game, Realistic

Pandemic Legacy IMG_8880

Why I like it: A cooperative race against 4 spreading viruses, the walking Faded, and a shadow organization.  Easy to win or lose makes it fun for all.

BGG: Pandemic Legacy, Season 1

#8 Camelot Legends

2004, Z-Man Games, Competitive, Card game, Fantasy

camelot-legends-cover

Why I like it: Who doesn’t like to game in Camelot?  A great game of using legendary Arthurian characters to complete legendary quests.  It has the feel of knights and damsels with solid game play.

BGG: Camelot Legends

#7 Enemy in Sight

1988, Avalon Hill, Competitive, Card game, Historical

enemy-in-sight-cover

Why I like it: Do you like blowing large holes in your opponents’ ships?  How about sinking them down to Davy Jones’ locker?  Then this is your game!  Outright aggression wins the day here.  Break your opponent’s line of ships, then board and steal his vessels.  Or for complete fun, float a fire ship into someone’s port and watch their ships burn.

BGG: Enemy in Sight

#6 Eminent Domain

2011, Tasty Minstrel Games, Competitive, Board game, Sci-Fi

eminent-domain-cover

Why I like it: Build a deck for yourself based on numerous different strategies.  Follow on your opponent’s turn and gain an advantage.  You can either be aggressive or completely passive, either strategy works.

BGG: Eminent Domain

#5 Sword & Sorcery

1978, Simulations Publications Inc (SPI), Competitive, Board game, Fantasy

swords-sorcery-cover

Why I like it: A fantasy game with 2 different play modes.  Challenge yourself and play the adventure game: travel the realm exploring, killing monsters, and gathering gold.  Or play the Campaign game: lead a nation of humans, elves, orcs, or lizardmen in a quest to rule the realm.  A ever expanding progression of scenarios allows the players to build up to the giant campaign.  This game feels like fantasy warfare with interesting characters to play.

BGG: Swords & Sorcery

#4 Talisman

1985, Games Workshop, Competitive, Board game, Fantasy

2008 (Revised 4th Edition), Fantasy Flight Games, Competitive, Board game, Fantasy

talisman-4th-ed-cover

Why I like it: Dozens of fantasy characters to play makes every game different.  The incredibly large amount of event cards always means something new is happening.  And of course victory is never assured since the victory conditions are random and the first person to reach the pinnacle just might find that he is the first loser.  The numerous expansions only add to the enjoyment.  If you like D&D, you will like Talisman.

BGG: Talisman 4th Edition

#3 Kingmaker

1976, Avalon Hill, Competitive, Board game, Historical

king-maker-cover

Why I like it: The War of the Roses!  What is better than “removing” all of your rivals to the throne, building a strong army to roam the English countryside with, and finding clergy to bless your candidate for King.  The game play is fantastic, as is the unique map.  It has an army building mechanic I haven’t seen anywhere else.

BGG: Kingmaker

#2 Dune

1979, Avalon Hill, Competitive, Board game, Sci-Fi

dune-cover

Why I like it: The Spice Must Flow!  You will love this game, even if you haven’t read the novel it is based on! (Dune by Frank Herbert: A definite read if you haven’t yet.).   Numerous clans working against each other with unique powers, strengths, and weaknesses.  A unique combat system that will have you swearing when defeated and cheering when you win.  Traitors! And almost anyone can win on any turn.  Be warned, though, not a game for the novice gamer at all.  But, if you are a veteran gamer: Go out and find this classic now!

BGG: Dune

#1 7 Wonders

2010, Repos Production, Competitive, Board game, Fantasy

post-turkey-02

Why I like it: A fabulous game, highlighting shared cards that you pass around from turn to turn.  Numerous strategies can win: do you build a mighty army, go for scientific breakthroughs, build mighty structural marvels, concentrate on trade, construct wonders, or some combination of all of that?!  A game mechanic simple enough for all to play, but strategies complex enough for the veteran gamer!  Barely pushed Dune out of my top spot just because 7 Wonders is easier for all to understand and play.  Btw, the 2-player version: 7-Wonders Duel is awesome as well!

BGG: 7 Wonders

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