Today I am going to recount the game of Heart of Crown that we had last night. You don’t know what Heart of Crown is? It’s a deck building game from Japanime Games. It has more streamlined rules than Tanto Cuore but basically plays the game: play cards from your hand for their effects and to purchase more cards. The difference is that at some point you “Back a Princess” (in other words, choose one princess from among the bunch of them) and then race to get 20 Succession Points so that you can Coronate your Princess and win the game.
The scenario: Crown of Sin
We had just finished a game of Tanto Cuore (where I used the online card randomizer to select the cards) where I smoked the only 3 guys. Having some time before dinner, we decided to get in a game of Heart of Crown. I have both expansions (Far East Territory and Northern Enchantress) so there are literally gazillions of possible card combinations for the Market. Okay, okay….maybe not a gazillion, but at least a billion, but I digress. One of the nice things about the game is that the rulebooks have scenarios (pre-selected card combinations for the market) so all you have to do is agree on a scenario and get started.
So, I handed the rulebooks to Lee and let him pick the scenario. He chose Crown of Sin from the Northern Enchantress Expansion.
— The Crown of Sin Scenario Cards
Why is it a sin? Strife in the Court and Infantry Battalion force opponents to discard cards; Battering Ram forces opponents to discard a territory that they played into their Princess’ domain. Only the Rampart protects against these effects–but there are 15 attack cards and only 5 Ramparts. There are very few cards that help a player trim a deck: only Regional Official and each can only be used once.
The Game: Bigger Decks than Normal
The game started out as normal, we bought up cards that gave us more card draws and servings, then tried to purchase Cities and Large Cities. Quickly we found out that the attack cards forced everyone into sub-optimal turns where each player had only 4 cards (instead of 5) and had not enough coins to buy those 6-cost Large Cities or get a 6-cost Princess.We found our decks growing large, which made getting combinations into our hands harder then normal. Before we knew it, we were running out of market cards without anyone having a Princess yet. We were now trying desperately to create card-drawing combos to get 6 coins played on a single turn.Bob started off the cascade of grabbing Princesses (okay, I didn’t mean that to sound like something out of a Harvey Weinstein news report, sorry #MeToo). He picked up Second Princess Laolily and scooped up those valuable Royal Maids. My turn was pure crap, letting Stew go next, grabbing Princess General Flammaria and avoiding having to put a Farming Village into his domain (thus avoiding the -2 Succession Point hit). Lee grabbed South Sea Princess Klam-Klam. When the round finally got back to me, I gambled on First Princess Lulunasaika and her 6 Succession Point bonus, technically putting me into first place in the race to 20 points.— The 4 chosen Princesses in clockwise order of choice from top left
The End Game
So the race was on to get to 20 points. Quickly Bob got into the lead by finding and playing those 5 Royal Maids for 10 points, but he had a Farming Village in play (-2) so he was only ahead of me by 2 points (his 8 to my 6). Lee used his Famed Horses to churn through his deck and start snatching up Dukes and their serious 6 Succession Points. Stew had more Regional Officials than anybody else and used their power to banish cards from his hand to get Dukes from the Market and trim his deck.
Surprisingly, we ran out all the Royal Maids but nobody had won yet and the game was super duper close. I had 18 points, Bob had 18, and the other two guys were within 3 points.
Then quicker than you can say “What the…” Bob played two, yes two not one but two, Dwarven Jewelers after playing 4 other, non-similarly titles cards.
— the key card that led to the Bob explosion of Succession Points!
Bob flew over 21 points and Coronated his Princess. Now every other player got a last turn to try and get their own Princess coronated: if no one could, Bob wins, but if someone else got to 20+ points, the game would go into Overtime!
My turn was next. I used card-drawing combos to churn through my deck in the hopes of getting my last remaining Duke. But I was not “top decking like a pro” (it’s a Magic the Gathering reference for those who never played that game–trust me it’s better that you didn’t, those who played it spent a fortune on those brightly colored pieces of flimsy cardboard, but I digress again), didn’t find my Duke, and was out of the game as a big loser.
Stew went next, and despite the success he had top-decking like a pro in MtG Pro qualifiers back in the day (I won’t tell you how long ago it was–the only hint is Queen Mary) he couldn’t find any Succession points and he lost too.
Lee had more luck. His card churning engine got him a bundle of points and brought his total up to 24! Overtime was on baby! The first player to 30 would win automatically. Bob got a few more points but Lee got really close (I don’t remember exactly whether he had 27, 28, or 29 points) and it looked like he would win. But Bob once again pulled out a 2x Dwarven Jeweler combo for +4 points and got to 30 first, claiming victory!
One Heck of a Game
I have been playing board games for 4+ decades, starting with the old school Avalon Hill and SPI, and now pretty much everything that I can find. I have some strong opinions about which games I like. Heart of Crown is just plain excellent! It is fun, balanced, and quite competitive. This particular session was one of the most enjoyable that I have had in a long time. I recommend anyone who doesn’t know about Heart of Crown to get a copy and give it a try.