Scythe: The Rise of Fenris — Episode 3: A Plea from Vesna

Coming off of Episode 2A, we were wondering where the campaign was going to go. As we started to set up Episode 3, we quickly found out.

Set-up

We decided on our Mech mods (purchased at the end of Episode 2A). Saxony added Camaraderie (no popularity loss from running off workers), Togawa took Stealth (move through enemy hexes without stopping) and Rusviet took Armor (enemy attackers lose a combat card and give Rusviet Power). Albion chose not to deploy any mod.

Then the rules told us to find Box A, flip it over and grab the Vesna card taped to the bottom!

— The Vesna card

The rules said to shuffle the Vesna card, plus 4 more Factory cards, into the Factory cards selected for the game. The goal of the Episode became to find Vesna (although victory would still be determined normally).

We each then selected and paid for perks and continued the set-up as normal. Based on random board draw, the turn order would be:

Saxony – Neal

Albion – Bob

Rusviet – Stew

Togawa – Lee

Game Play

Rusviet started lively by quickly deploying a Mech with Speed, jumping his character around to look for good Encounter cards. We had shuffled in the new encounter cards, and they looked to be game-changing in terms of their effects.

Case in point: Saxony found an encounter card that allowed his character to jump straight to the Factory! The Episode had a special Factory rule: 1) take an Influence token each time you enter the Factory, 2) draw Factory cards equal to your Influence tokens, and 3) if you find Vesna you have to take that card or if you don’t you may take a Factory card (or not if you don’t like what you got).

Saxony didn’t like its first draw. Already having Speed, Saxony left and returned…and found Vesna. As Saxony was looking for a good Factory card, they returned a third time. Rusviet took advantage of Saxony’s character being in the Factory alone and successfully attacked and won.

Rusviet completed an Objective and was quickly putting stars on the Triumph Track. Togawa eventually got to the Factory too while Albion spread out, gaining territory.

— the position late in the game with Togawa on the Factory

Rusviet got 5 stars on the Triumph Track and was trying to find a way to get its final star. But then Saxony struck, completing the last upgrade and fulfilling two objectives in one turn to place his last 3 stars to end the game.

— Saxony at the end of the game

Scoring

Scores were tallied and Rusviet beat Saxony 72 to 68! It was the second Episode in a row where Saxony lost despite placing all 6 stars. The difference was that Rusviet was the only faction to reach the top tier on the Popularity Track.

Episode Rewards

Each player could now select a Setup Bonus for each 2 Influence tokens (rounded up). Saxony got 2 bonuses and every other faction got 1.

The rules now stipulated that Saxony would now become the Vesna faction! The Saxony player would keep everything on their Campaign Log but would now play the Vesna faction using pieces from the Rise of Fenris expansion (from a punchboard and Box A).

— Vesna faction

— Box A – Vesna pieces inside

— the Vesna pieces inside Box A

But there was another twist: players could now also change factions! Starting with the faction with the least Wealth, a player could grab any unused faction. Albion decided not to change, Togawa switched to Crimean, and Rusviet chose not to change.

We finished by purchasing more Mech Mods.

The Verdict

Episode 3 was much more fun than Episode 2A. Also, the Mech Mods gave faction’s the ability to break the stalemate that we saw in the last Episode. The new Encounter cards (sold separately from Rise of a Fenris) also helped enliven the game

Scythe: The Rise of Fenris — Episode One

— the new expansion/campaign for Scythe is out. Let’s get ready to rumble!

I picked up my order of Scythe: Rise of Fenris from Meeplesource at Gen Con 2018. My gang of friends was ready to get started right away, so we got a game in yesterday. I might give away a few spoilers, so you are forewarned! And remember to be forewarned is to have four arms! Wait…that’s not right. Oh well, you understand what I am trying to say.

The Premise: The Search for Tesla

The basic idea of the campaign is that the disastrous and inconclusive Great War is over. The city-sized Factory run by Nikola Tesla that supplied all the designs for the Mechs has gone silent. It’s 1921 and the Europa powers are back on their feet. They also are trying to get into Tesla’s Factory to see what is in the sealed inner vault. (As an aside, I hope Gerardo Rivera is not involved and that there is going to be more in Tesla’s vault than Al Capone’s Vault.)

Anyway, the set up for the first game is pretty much like a normal game of Scythe, except for three differences. First, an extra Objective Card is flipped over and placed near the objective track. Each player can try to complete this Objective in addition to their normal Objective requirements. Second, each player can pick a “perk” and add its bonus to their starting position. For example, there are +2 resources, +1 starting worker, +3 Power, etc. Third, an Influence Marker is placed on each of the 10 possible Achievements plus one marker on the revealed common Objective Card.

— a couple of the Influence markers

It wasn’t explained in the rules what the Influence tokens would be used for, but whomever was first to the achievement could grab the token.

The Game

There were four of us. Stew played the Rusviet Union and got to go first. Lee was next with the Togawa Shogunate, I was third with Saxony, and Bob last with Clan Albion. Lee got off to a quick start by upgrading his board to reduce the cost of more upgrades to a single resource. Stew was first to the Factory and looked to be catching up. I developed my mechs quicker than the others, allowing my Character to move quickly around the map looking for Exploration card bonuses. Bob focused on slow expansion and placing his flags.

As the game moved along, I slowly gained the most Influence tokens, mainly from being the first to complete an Objective, Build all my mechs, and place all my workers. I got to the Factory second but the cards there were not all that good. I retreated in the face of Lee and his Shogunate mechs, and he eventually got into the Factory.

As the end game approached, Stew, Lee and myself were getting close to the sixth Achievement, but each didn’t want to end the game from a losing position. Lee had a lot of hexes controlled, Stew had a lot of coins, Bob had top tier Popularity, and I was arguably in last. When it looked like my situation couldn’t get better, I stormed the Factory with two Mechs and knocked Lee’s Character out of it–but at a high cost! The Shogunate Trap was a -2 Popularity which sunk me down out of the second-tier and back to the first-tier, costing me roughly 15 coins!

Lee and his Shogunate ended up victorious with 81 coins, Stew’s Rusviet were second with 73, while Bob’s Clan Albion and my Saxons we’re tied at 53.

Each player now could mark on their Campaign Log the Achievements that they completed. For each Achievement, a player marks a spot on their Triumph Log. At the end of the campaign, completed rows and columns will give a coin bonus.

— Lee’s Campaign Log. Note that he got to mark his Episode One victory.

The Influence Vote: Peace or War?

After calculating victory, we learned what those Influence tokens were for. Each player was given 1 extra Influence token on top of what they earned. Each player then secretly allocated their Influence tokens into two hidden piles: any in the closed left hand was a vote for war, and any in the closed right hand was a vote for peace. We made our choices and then revealed simultaneously. Saxony and Rusviet had 7 votes for war and zero for peace, while Clan Albion and Togawa had 0 votes for war and 5 for peace. 7 to 5 for War!!!

The campaign has two separate sets of rules for the second episode: one for peace and one for war. This is pretty cool as different groups and/or second attempts at the campaign can have different episodes. Sweet!

Anyway, the first episode didn’t differ much from the base game, but given this war vs peace vote, we are expecting it to lead to some sort of big changes in the next episode. See you there!